![]() ![]() Troy Baker's pitiful begging as his daughter dies in his arms hit me hard, and being able to paint myself into that picture made the scene all the more harrowing to witness. This time around, my famously stiff-upper-lip definitely faltered. That opening scene with Sarah? It never got to me in the past. Now, with crystal clear (dynamic) 4K, and a child of my own, I see what Joel sees - and it's haunting. It's a near-perfect experience and a masterclass in video-game storytelling.īeing able to relate to Joel on a paternal level was not possible back when Joel and Ellie were trying to survive in 720p. The Last of Us: Part 1 may be the same game at its core, but I'm not the same man who first played it on the living room floor of my student flat in Cardiff. My tastes have changed and my life experiences have skewed what I find enjoyable and relatable. For me, a returning player, it's interesting to see how I relate to the game and its themes after aging (terribly, I might add.) a decade. For first-timers who have never experienced Naughty Dog's finest, it's the best place to start. Now, all of this is not to say that there's no value in The Last of Us: Part 1 - there most definitely is, it just depends where you're coming from. ![]() I suppose that's really a testament to the previous versions of the game they were so well done that my memories of them still hold strong. Outside of the spruced-up cinematics and the in-game character models, most improvements are subtle and had they not already been detailed in some of the pre-release promo videos, I wouldn't know they were there. There is DualSense support, though, and I appreciated the tactile feedback on the bow and arrow, as well as the gyro-aiming - something not enough games take advantage of, sadly. I found the latter out the hard way and ruined my stealthy approach in the process. For example, you can't go prone nor can you hide in the foliage. What I can say is that I didn't notice anything from the sequel being backtracked into The Last of Us: Part 1. To be fair, how would I even know if there were new animations? I don't keep a video catalog of each game's animations, so if there are one or two new moves, they've meshed in with the rest of this familiar outing. The studio presented a trailer showing some comparison shots and there was a PS Blog Post with vague details on modernized gameplay, improved combat, and deeper world interaction, such as cars gently moving as they're shot or leaned up against as cover. Naughty Dog came out swinging after a leaked video prompted fans to complain about the lack of new features in the game. Your browser does not support the video tag. ![]() And yet, despite being a remake, or as I'm going to call it, an 'enhanced remaster', it's very difficult to parse this new, more expensive version from its previous PS4 remaster. ![]() Spores flicker and sparkle through torchlight and the setting sun basks the desolate city streets and deserted suburbs in a warm glow that you can almost feel through the screen. Likewise, the new lighting method brings out the beauty of its tragic world. The Last of Us: Part 1 is an impressive game and some of its visual upgrades are very evident, particularly in cut-scenes where character models have obviously been refined, helping to bring out the performances of the cast even further. The Last of Us: Part 1 is bloody brilliant, but this "remake" is an almost 10-year-old game that's coming with no new content, a missing multiplayer mode, and improvements that most wouldn't be able to notice without a direct side-by-side comparison. Review Disclaimer: A review code was provided by the publisher for this review. A masterclass in storytelling with gameplay that still holds up a decade laterįeels more like an "enhanced remaster" rather than a remake ![]()
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